SC_00_iwakabe_B_v
=================
  Textures:
    - Txa_iwakabe_b
    - Txa_jav_mizu_ami
        Offset: 0, -3.319999933242798
        Scale: 0.5, 3
    - Txa_jav_mizu_noize
        Scale: 0.5, 4
    - Txa_jav_mizu_A
        Offset: 0, -0.30000001192092896
        Scale: 1, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 20, 20, 30, 30
    - 255, 255, 255, 100

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255
    - 255, 255, 255, 100
    - 255, 255, 255, 100

  Steps:
    1: RGB = (vertex RGB)
         A = (tex #2 A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (prev. A)
    3: RGB = ((prev. A) * (tex #3 RGB))
         A = ((prev. A) * (tex #3 A))
    4: RGB = ((tex #4 RGB) * (prev. RGB))
         A = ((tex #4 A) * (prev. A))
    5: RGB = if R of (prev. RGB) > (100, 100, 100), use (20, 20, 30), otherwise (0, 0, 0)
         A = (30 * (prev. A)), multiply by 2
    6: RGB = (lerp from (prev. RGB) to (prev. A) using (100, 100, 100)), then add (255, 255, 255)
         A = 255
